![]() You can keep him at bay with MP removal and pushback, while avoiding being linear to him. Reallinotseen has Long Range Invulnerability for 2 turns, so its better to just focus him when his invulneravility wears off. Then Dedbomb, which will hit you no matter what from a distance and has a strong AoE that displaces you and debuffs your resistance. NOTE*: You MUST cast Necronyx on Solar before finishing him or you will lose the fight.Īs for the mobs: Focus on the Dead Key first if possible, because it will mess up your position every turn which could become lethal. In case he doesn't die in 3 turns he will restart the cycle, in which case you can accelerate the process each turn with the Necronyx spell. In the Zenith state you can lock him but since he can teleport you also have to put him in the 'gravity' state or remove his MP. How to beat him: When he's in the Solar state you can keep him busy with a tank that has a high lock. By applying the 'Necronyx' state unto him it will change his current state in this succession: Aurora>Zenith>Twilight>Nadir.In Zenith state: You receive 20% erosion. This glyph will act differently depending on the state Solar currently has when you are on top of it. Also Throughout the fight, a glyph will be around the corners of the map. He can be pushed or lifted in this state. ![]() Finally from turns 10 to 12 he will have the state 'Nadir' which will make him vulnerable. From turn 7 to 9 he will have the state 'Nightfall' which removes 1 AP from the players. He can teleport, but 'Gravity' state spells affect him. From turn 4 to 6 Solar will have the state 'Zenith' which boosts its allies by 200 power and removes 6 Range for 1 turn from the players. His damage is moderate in this state and he can shield allies while attacking in AoE. From turn 1 to 3 Solar will have the state 'Aurora' which returns HP (to him and his allies) and gains 1000 AP-MP parry. Also he can push you back infinitely if you are 6 cells further away from him at the start of his turn. ![]() Strategy Info: Solar starts the fight in the 'Invulnerable' state. All-Nighter: Inflicts around 600 water damage and applies an HP Debuff for 2 turns.Surburn: Targeted enemy spell and weapon effects are maximised (1 turn) and inflicts around 1000 earth damage.Removes 6 Range from the target for 1 turn. Midday Demon: Inflicts around 500 air damage.Allied monsters get an increase in 200% Power (Infinite), while all the players get 2 AP (Infinite) and a de-buff of 20% Erosion (Infinite). Solar will enter the 'Zenith' (Infinite) state. Morning Bashing: Inflicts water damage based on the target's eroded health points at a maximum distance of 4.Early Bird: Creates a 1300HP shield for 1 turn to his allies in line with him (5 cells in a cross of which he is the center) and inflict around 1000 earth damage to his enemies.If the target is his ally then the monster gets 2 MP and 40 lock for 1 turn while Solar loses 2 MP. Also moves the caster towards the target. Obseen: Inflicts 1200 fire damage and removes MP from himself and his target.Solar gains 1000 AP Parry (Infinite) and 1000 MP Parry (Infinite). Solar will enter the 'Aurora' (Infinite) state. by the way, we also have Dofus powerleveling service. A Critical Miss always makes zero damage, whereas the Critical Hit considerably increases the chance to make a lot more damage Indications concerning Critical Hits are displayed on the Weapon and Spell descriptions. If the spell ¡°Sacrier¡¯s Foot¡± is replaced by Raziel (sword šC 26 to 40 neutral-type damage), the Sacrier will inflict as many damage points to his enemy provided the latter does not have any resistances.Įvery time you hit or cast a spell, it's subject to Critical Hits (CH) and to Critical Misses (CM). The spell ¡°Sacrier¡¯s Foot¡± (an EARTH type spell that inflicts 10 to 18 damage points), At each hit, the Sacrier will inflict between 35 and 43 points of damage to his enemy, provided the latter doesn¡¯t have any resistances. ![]() For example, let¡¯s say that a Sacrier fighter is equipped with a cape increasing EARTH damage by 10, and a lining increasing EARTH damage by 15, that is to say a total of + 25 EARTH damage. You must choose damage or resistance bonuses according to your weapon and/or spell element. ![]() hope you like.ĭamage can be reinforced or reduced according to the element of your weaponand of your items(dofus kamas). Welcom to Goldceo, today we introduce some information about Damage and Bonuses for Dofus. ![]()
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