Zara then kills Tilkici by forcing him to stab himself in the throat with her Jambiya while he was teasing her face with it. Tilkici drags Zara to the desert and reveals that the Canavar now knows the location of Lawrence's camp, and the train will fire an artillery strike in the camp, and kill any survivors. On the third pigeon, however, Tilkici arrives and punches Zara, fainting her. Zara can perform reconnaissance of the three in any order, killing or avoiding the Ottomans, and killing the commanders and send the pigeons out to send the message to stand down. Three points were chosen to send pigeons: an occupied village, a weapons depot, and ancient ruins. It is revealed that the Canavar needs three cryptic messages, to be sent by homing pigeons. "By any means, draw out the Ottoman armored train "Canavar"." Lawrence gets inside the train car to interrogate Tilkici. The rebels cheer on, Tilkici proclaims that the Arabs will lose their lands from the world. Tilkici reveals that the train can be talked to by using cryptic language, like the one in the book. Zara interrogates Tilkici on how to stop the train. Lawrence interrupts, telling Zara to think about sparing Tilkici. Hearing this, Zara punches him and slashes his face and ear. Tilkici mocks Zara and the rebels about the freedom they desire, which consists of an armored train, the Canavar, which is aimed at killing allies, families, and destroying homes. Upon asking who Zara is, she punches him, ranting about the freedom. Lawrence's rebels arrive to kill all but Tilkici, with Lawrence revealing himself. The reinforcements are led by Tilkici, an Ottoman general. However, reinforcements arrived fast, forcing Zara to surrender. Zara gets inside and finds the cargo, a code book that consists of cryptic language. Zara infiltrates the area in order to get inside a train car, killing or evading enemies on the way. Zara finds a derailed Ottoman train being guarded by Ottoman soldiers, which contains an interesting cargo. One of them is Zara Ghufran, a female rebel. Small bands of Bedouin tribes aim to overthrow the Ottomans, and a British officer, T. The Arabs are rebelling against the Ottoman Empire, who has been their colonizer for over four hundred years. Just take your time and move on."Join Lawrence of Arabia in his desert campaign against the Ottoman Empire." While getting out and repairing are faster, you're rarely going to need that quick a fix. You can repair safely from inside the tank any time you wish. If grenades land near you, quickly move in a straight line away, firing as you go. After clearing any nearby field guns, use your MG to clear away any troops who get too close to your vehicle. While less dangerous than field guns, they still represent a potential menace to your tank. The second threat you'll face are squads of infantry which will try and attack your tank with hand grenades. When facing more than one gun, don't be afraid to reverse as you fire and use buildings for cover. Engage field guns single with your cannon, destroy them, repair, and move on to the next. In most cases, the best defense against a field gun is a good offense. A single shot from a field gun deals significant damage to your tank. Of the two, field guns are the greater danger. The two main threats you will face as you progress are field guns and grenadiers. Walk around it and you'll see the crate with the Field Manual. Walk up the road after fighting the tank a vehicle on the right side of the road. Walk across to the building on the right and you'll find the crate with the Field Manual on the front left corner of the building.ĥ. The last collectible is just before the bridge that ends the level. After you capture the last point hop out of the tank. Walk to the back wall and you'll see the crate with the Field Manual on the left.Ĥ. Walk into the building, and take an immediate right when you enter. This Field Manual is very close to the previous one. The crate with the second Field Manual is there.ģ. There's a bunch of crates and a big, green gear. You'll see a pile of junk in the corner of the outer wall. Go behind the church and walk past the first door.
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